![]() It may have been unnecessary to implement this with the foreach package, but I wanted to get some more familiarity with foreach, so I did. I am not going to provide a walkthrough of the code as I may normally do, but the code should be simple enough to understand for one proficient in R. Any dead cell with exactly three live neighbours becomes a live cell, as if by reproductionĪlthough there are other versions of this in R, I decided to give it a shot myself.Any live cell with more than three live neighbours dies, as if by overcrowding.Any live cell with two or three live neighbours lives on to the next generation.Any live cell with fewer than two live neighbours dies, as if caused by under-population.John Conway studied many possible ways to examine population behaviors and ultimately decided on the following rules, which we apply to each cell for the current tick (or generation). ![]() We are interested in watching the population behavior over time to see if the population dies off, has some sort of equilibrium, etc. The basic idea is to start with a grid of cells, where each cell is either a zero (dead) or a one (alive). It has been forever since I wrote my first version of this in C++, and I happily report that there will be no nonsense here. At first, the Game of Life (not the board game) appears to be quite simple - perhaps, too simple - but it has been widely explored and is useful for modeling systems over time. ![]() In undergrad I had a computer science professor that piqued my interest in applied mathematics, beginning with Conway’s Game of Life.
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